Save the plant, Plantage, Defender clone, Asteroid Defense
Happy Teekkari is a clone game of Angry Birds made with C++.
Made for C++ Programming (Aalto University). I did was one of the four programmers and I mostly contributed to the graphics, debugging and testing.
Save The Plant is a mobile puzzle game in an underwater environment.
Made for Game Project (Aalto University). I did some initial programming and prototyping that did not end up in the game. I also did part of the level design and testing.
Made for Games Now! Game Jam (Aalto University). I was the programmer and we all participated in the game design.
Made for a job interview.
Requirements:
Earth is being bombarded by asteroids and it’s your job to destroy them before they cause damage. You control a huge turret that can fire missiles at any asteroids that would come within a designated safety zone.
The simulation runs in a 2D top-down environment. For the purpose of this exercise, you can completely ignore the effect of gravity. Earth (and the turret) are located at the center of the screen. The player can “throw" asteroids towards earth (e.g. by dragging with mouse) When a new asteroid is spawned, the turret needs to check if the trajectory comes within the safety zone. If the asteroid would come too close, the turret needs to fire a missile, which intercepts the asteroid. Your working implementation should include two methods with the following (or similar) signatures:
Here are some other facts about the scenario:
Made for a job interview.
Requirements implemented: